Cutscene not playing yet no errors in scripts

Ok so I changed the print names on the script to this


Also for the local script

They all failed to print except the “script middle” print.

Hopefully that shows a bit more on what’s wrong? I’m so sorry if this is confusing.

Are you sure they didn’t print? Because theres no way “script top” didn’t print and “script middle” did.

Make sure you scroll up in the output. The prints might have gotten flooded by other errors/warnings.


Yeah you were right, they did get flooded by the other errors/warnings. They printed after I hit test and not when I clicked the button though, not sure if that’s supposed to happen. Now that they did in fact print though, what would I do with this information?

Well if everything on the server printed. Then for now we can assume that there is nothing wrong ServerSided. However, as far as I can tell some prints on the client haven’t printed, this means the issue might be on the client.

Could you check the entire output and see what didn’t print from the local script? If there are any related errors then screen shot them and send.


It shows this error for line 9 in the local script, something about Enum not being a valid member of “Enum”.

Line 9

You made a typo. You did Enum.Enum.EasingStyle, it should be Enum.EasingStyle

I fixed it but still gives same results.

Only “local script top” managed to print but not “local script bottom”. I’m assuming there’s still some little error hiding down there below it in the local script?

Add another print before and after you define the Character. My guess is the players character didn’t load and so its yielding.

Once both “local script top” and “local script bottom” prints. Then click the gate button to test the cutscene.

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Hey it worked! I didn’t reference the CutsceneCameras folder that the camera was in properly. Thanks so much for having patience and not being like the past 2 scripters that gave up!

No problem! Glad I was able to help!!

Also just a side note, maybe move your :FireAllClients() outside the for loop (if you haven’t already), otherwise your camera cutscene is going to play several times!

Aside from that, goodluck with your project!

~ps you can also remove all prints now that the issue is resolved!!

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