This is great, but may I please ask if this is still planned for datastores and is there any release date for when this may be?
I don’t have access to feature requests, so I figure this thread would make the most sense to ask. Is there a possibility of an in house SQL like store? A lot of the times querying by just only one key isn’t feasible.
Is anyone else who uses Profile Service experiencing issues with this recent data stores update?
Save your player data with ProfileService! (DataStore Module) - Resources / Community Resources - Developer Forum | Roblox
I wonder if in the future profileservice would become the next datastore2 in the future, since roblox did say they were planning to add things like session locking and what not.
Hi! We designed these changes with packages like ProfileService in mind, so you shouldn’t face any related issues.
We appreciate all of this feedback about the future of Data Stores.
At this time we don’t have any updates to announce, but we’re continuously thinking about how we can enhance our data storage offerings. Stay tuned for more in the future!
I like the update. However, isn’t there still a concern that you may automatically save a faulty CreateUniverseSnapshot and have nothing to revert to?
Is the endpoint also easily accessible to retrieve data from and if I am correct keys are saved individually after creating your first snapshot, or saves a snapshot of the whole datastore at once?
CreateUniverseSnapshot
always adds to the versions saved in your Data Stores. It does not delete or remove previously saved versions. It snapshots all of the Data Stores in an experience. See this reply for more information: