I am trying to make three data values: deaths, seconds and stages. The deaths should go up once every time the player dies but it goes up like 200 times every time I die once. The seconds should go up by one per second but do not even go up even though I have a while true do loop for it. The stages should go up by once for every checkpoint they touch it (this works). I want all to be saveable when the player leaves the game.
code:
local dss = game:GetService("DataStoreService")
local Datastore = dss:GetDataStore("ObbyData")
local checkpoints = workspace.Checkpoints
local Players = game:GetService("Players")
game:BindToClose(function()
for _, Player in pairs(Players:GetPlayers()) do
Player:Kick("This server is shutting down")
end
wait(3)
end)local Players = game:GetService("Players")
print("Checkpoints leaderstats working")
print("Deaths leaderstats working")
print("Time leaderstats working")
game.Players.PlayerAdded:Connect(
function(plr)
local obbyData = Datastore:GetAsync(plr.UserId .. "-obbyStageProgress")
local stats = Instance.new("Folder")
stats.Name = "leaderstats"
stats.Parent = plr
local stage = Instance.new("StringValue")
stage.Name = "Stage"
stage.Value = (obbyData and obbyData[1]) or 1
stage.Parent = stats
local wipeouts = Instance.new("IntValue")
wipeouts.Name = "Deaths"
wipeouts.Value = 0
wipeouts.Parent = stats
local second = Instance.new("IntValue")
second.Name = "Seconds"
second.Value = 0
second.Parent = stats
local char = plr.Character or plr.CharacterAdded:Wait()
char:WaitForChild("HumanoidRootPart").CFrame = checkpoints[stage.Value].CFrame
char.Humanoid.Touched:Connect(
function(touch)
if touch.Parent == checkpoints then
if (tonumber(touch.Name) and tonumber(touch.Name) > tonumber(stage.Value)) or touch.Name == "End" then
stage.Value = touch.Name
pcall(
function()
Datastore:SetAsync(
plr.UserId .. "-obbyStageProgress",
{plr.leaderstats.Stage.Value, plr.Deaths.Value, plr.Seconds.Value}
)
end
)
end
end
game.Players.PlayerRemoving:Connect(
function(player)
Datastore:SetAsync(player.UserId, {player.leaderstats.Stage.Value, player.Deaths.Value}) -- Change "Money" with your currency.
end
)
plr.CharacterAdded:Connect(
function(char)
local hrp = char:WaitForChild("HumanoidRootPart")
local humanoid = char:WaitForChild("Humanoid")
hrp:GetPropertyChangedSignal("CFrame"):Wait()
hrp.CFrame = checkpoints[stage.Value].CFrame
humanoid.Died:Connect(function()
wipeouts.Value = wipeouts.Value + 1
end)
humanoid.Touched:Connect(
function(touch)
if touch.Parent == checkpoints then
if
(tonumber(touch.Name) and tonumber(touch.Name) > tonumber(stage.Value)) or
touch.Name == "End"
then
stage.Value = touch.Name
while true do
wait(2)
second.Value = second.Value + 1
end
pcall(
function()
game.Players.PlayerRemoving:Connect(
function(player)
Datastore:SetAsync(
plr.UserId .. "-obbyStageProgress",
{
player.leaderstats.Stage.Value,
player.Deaths.Value,
player.Seconds.Value
}
)
end
)
end
)
end
end
end
)
end
)
end
)
end
)
```