so you are saying the more I keep playing , the better in theory they should get.
You don’t have to fight them. It isn’t really necessary. Let the AI fight with each other.
So when the NPC dies, they are loading in stored data that should allow them to be better?
Something like that.
one of them was just turning around in circles, he kept yelling help me , help me!!
Just adjust the code so that it doesn’t load model parameters.
and do they have pathfinding? or how are they finding a target?
They do not use pathfinding. It uses something similar to that of a player’s control.