(post deleted by author)
Welp… There goes my polls.
I tried to hide them under details tag, but that ended up resetting their data AND it doesn’t hide the polls properly.
Now I just removed them completely because it makes my post extremely cluttered.
So I’m trying to learn about how ai learns, and I’m having trouble with all the learning processes like backpropagation and how to change weights off that. Genetic algorithms are easier; just making feed-forward networks and changing weights off the one with best fitness or the ones with best fitness. The one that’s hard to understand is backpropagation and the others that use states and actions. If you aren’t too busy could you help or provide me with some info about that?
I really appreciate any help you can provide!
Are you asking in terms of coding support or theoretical understanding? It isn’t clear what you’re asking here.
Personally, i recommend reviewing some mathworks first before moving onto machine learning and furthermore deep learning, e.g., calculus, linear algebra and probability and statistics. And some basic elements of deep learning (maybe optimization strategy like SGD and Adam, loss functions etc.) These are the fundamentals, literally I got into trouble with stochastic gradient descent as first, not even mentioning backpropagation for updating the weights of FFN
I think i need to understand both sorry for not being clear
Thank you so much, I’ll make sure to learn that
Since that other guy pretty much covered the theoretical aspect, I don’t really need to explain all that.
However, I would like to know if you have read the documentation already? Those contains important tutorials for you to cover. For beginners like you, all you need to cover the ones that are clearly marked “Level 1”, as well as the Neural Networks part.
Hello guys! I would like to inform you on the change of what we determine commercial use as to support smaller developers who only started off their game development business.
Here are the list of changes:
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1000 USD in a life time to 1000 USD per year.
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100 active players in a single time frame to no limit.
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When a company has subsidiaries or related entities, the total revenue is combined.
Hopefully, by making the threshold more lenient, it would help their businesses to grow further and better in shorter amount of time.
how do i resolve this issue?
the npc models are spinning around randomly after few min it training, i had to restart to fix it.
It depends on what algorithm you use. I need more information than this to answer your questions.
Are you using the sword-fighting self-learning AIs code that was in my post?
yes im using the newest one v8 and also i tried to remove jump class action.
If the spinning around was as a result of removal of jump class action, I recommend you to remove the pre-trained model parameters from the models.
i did already and edited the addLayer from 7 to 6
I’m guessing you may need to modify the reward. It’s definitely learning reward hacking at this point.
so when the npc start walking around/spinning the model parameter saved is all nan and 0, i have to restart to fix it again and over, over, over…
Hold on, let me try to replicate this issue.
How long did you train it for before it starts spinning? Right now, I can’t replicate it. Also did you change the learning rate as well?
Also, I don’t generally recommend having layers that have the same number of neurons to the adjacent layers. Right now, you have 6 output and 6 hidden layer.
9 & 6 layer, still same 9 inputs and 6 output. i will give the file later.
Kk. I’ll have a look at that then.