Have you accounted for the large amount of datastore requests? There are limits to the amount per minute.
Is no one gonna point out the fact that they’re making 8 SetAsync calls back to back?! So many things wrong with this oh my…
It easily fits into the limits, with the infinite backlogs all it does is provide me with store names, it doesn’t actually open them. so its store names inside a store basically. (Store names are numbers so all I have to do is save one number)
You want me to add a wait()???
Also there is a 4 million byte limit for a store. What you have done has already been tried. That is why infinite backups aren’t possible.
Combine your data!
How to combine string 101 by me.
“String1”…“String2”
Absolutely not, you’re supposed to save a table if you’re saving multiple amounts of player data to a store, not to speak you’re using only one key for them so it all gets overwritten by the next player that leaves the game, no one has their own data saved at all
Typo. Only two dots are needed!
Umm but Im saving separate thing could you show example
That’s why I have multiple stores
stores names inside stores, but if store names and stores are all string… easy peasy bypass
Can you show example? like this??? local ownsSwuvle1 = saveData:getAsync(‘OwnsSwuvleIt’ … ‘OwnsSniperIt’)
Oops three dots I meant two aaa
local Data = {PlayerFolder.It1.Value,PlayerFolder.It2.Value,PlayerFolder.It3.Value} -- and so on
Data = table.concat(Data,";Split;") -- save this
to get array back
Data = string.split(Data,";Split;")
Alright, I’ll see how you pull it off. Send it to me when you release it, I’m interested. People have tried this before, so let’s see if yours is better!
Oh my God no, listen, here take this video on how to store tables inside a data store, after that pleeease oh please read the Roblox’s DataStore article thoroughly! I get that we’re all learning but no one is really giving you a buncha good answers over here
What are the final three lines doing???