This is extremely odd as my game sends a single datastore request when a player joins and one more when one leaves. I don’t understand how the datastore could be overloaded by this.
As of now I’m not experiencing any Datastore Issues so it might be fixed already
Edit: Roblox is still having problems with Datastores, this is affecting some users at the moment and will possibly affect all users in a few minuets. For more info on outages visit Roblox’s Status page! As stated (By @ValiantWind) in another topic, Roblox manually updates the page so it may say all status is up when it really not.