Can you send me how your code looks after the change?
Try this as well:
local DataStoreService = game:GetService("DataStoreService")
local SaveCashDataStore = DataStoreService:GetDataStore("SaveCashDataStore")
game.Players.PlayerAdded:Connect(function(Player)
--Cash
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Value = 0
Cash.Parent = Leaderstats
--Cash
--Load previous data
local Data
local Success, Error = pcall(function()
Data = SaveCashDataStore:GetAsync(tostring(Player.UserId))
end)
--Setting what will be saved for this instance it's the CASH!
if Success then
print("Sucessfully loaded data")
Cash.Value = Data
else
print("There was an error loading the data")
warn(Error)
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
local Success, Error = pcall(function()
SaveCashDataStore:SetAsync(tostring(Player.UserId), Player.leaderstats.Cash.Value)
end)
if Success then
print("Sucessfully saved data")
else
print("There was an error saving data")
warn(Error)
end
end)
Wait I fixed it… wait. So I reverted back to my code then I added a variable named Data and put that in. It printed successfully saved data in the output but my data didn’t save.
game.Players.PlayerRemoving:Connect(function(Player)
local Data = Player.leaderstats.Cash.Value
local Success, Error = pcall(function()
SaveCashDataStore:SetAsync(Player.UserId, Data)
end)
if Success then
print("Successfully saved data")
else
print("There was an error saving the data")
warn(Error)
end
end)
Edited it. Copy, paste, and try again.
??? Which one??? ADDING CHARACTRERS
Edited which post?? ADDING CHARACTERS
That’s because you never set the Cash Value to Data when you loaded it in the Players.PlayerAdded event.
Huh?? What do you mean ADDING CHARACTESR
I made it do PLayersRemoving… What do u mean
Try this:
local DataStoreService = game:GetService("DataStoreService")
local SaveCashDataStore = DataStoreService:GetDataStore("SaveCashDataStore")
game.Players.PlayerAdded:Connect(function(Player)
--Cash
local Leaderstats = Instance.new("Folder")
Leaderstats.Name = "leaderstats"
Leaderstats.Parent = Player
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Value = 0
Cash.Parent = Leaderstats
--Cash
--Load previous data
local Data
local Success, Error = pcall(function()
Data = SaveCashDataStore:GetAsync(tostring(Player.UserId))
end)
--Setting what will be saved for this instance it's the CASH!
if Success then
print("Sucessfully loaded data")
Cash.Value = Data
else
print("There was an error loading the data")
warn(Error)
end
end)
game.Players.PlayerRemoving:Connect(function(Player)
local Data = Player.leaderstats.Cash.Value
local Success, Error = pcall(function()
SaveCashDataStore:SetAsync(tostring(Player.UserId), Data)
end)
if Success then
print("Sucessfully saved data")
else
print("There was an error saving data")
warn(Error)
end
end)
Change is in this code:
local Data
local Success, Error = pcall(function()
Data = SaveCashDataStore:GetAsync(tostring(Player.UserId))
end)
--Setting what will be saved for this instance it's the CASH!
if Success then
print("Sucessfully loaded data")
Cash.Value = Data
else
print("There was an error loading the data")
warn(Error)
end
This should be
player.leaderstats.Cash.Value
This is in the Player Removing event.
I watched Dev King and it works now. Here’s my code!
local DataStoreService = game:GetService("DataStoreService")
local SaveCashDataStore = DataStoreService:GetDataStore("SaveCashDataStore")
game.Players.PlayerAdded:Connect(function(Player)
--Cash
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = Player
local Cash = Instance.new("IntValue")
Cash.Name = "Cash"
Cash.Value = 0
Cash.Parent = leaderstats
--Cash
--Loading in the data when a player joins
local Data
local Success, ErrorMessage = pcall(function()
Data = SaveCashDataStore:GetAsync(Player.UserId)
end)
if Success then
Cash.Value = Data
print("Sucessfully loaded data")
else
print("There was an error loading data")
warn(ErrorMessage)
end
end)
--Loading in the data when a player joins
--Saving data
game.Players.PlayerRemoving:Connect(function(Player)
local Data = Player.leaderstats.Cash.Value
local Success, ErrorMessage = pcall(function()
SaveCashDataStore:SetAsync(Player.UserId, Data)
end)
if Success then
print("Sucessfully saved data")
else
print("There was an error saving data")
warn(ErrorMessage)
end
end)
--Saving data
ok, make the post a solution since you solved it yourself
Uhhh, how would I do that? Uhhhh
So there should be a checkbox with ‘Solution’ on the message, press that
I know that but which message? ADDING CHARACTERS
Yours, the script that works that you made with the help of devking
Anyways although you already resolved this topic, I still recommend adding this in as like a extra precaution.