Hey, I’m developing a very large scale game on roblox (MMO RPG) as a passion project, but however I have come across the need rather large save file. The size of the save could be upto 10 MB in some cases since there will be a lot of customisation.
Roblox Datastores allow up to 260 KB of data to be stored in one key, and this has a access limit, to save and load would take 40 gets / sets.
My other consideration is that you have have 500 http requests per minute with a max post size of 1 MB each, so this would mean I’d have to split it into 10 separate save files and repack them, this would mean using my own external servers and scaling them as well as doing maintenance. This will also cause latency when teleporting.
Any suggestions? or is external servers the way to go.