Datastore Loss Data Help

This whole process should be done under game.Players.PlayerAdded.

All you have to do is use DataStoreName:RemoveAsync(Key) for each of the 13 data stores.

How about when the player leaves the game? How can I save the stats from table in the new datastore?

local data = {}
for _, stat in pairs(player.leaderstats:GetChildren())do
	data[stat.Name] = stat.Value
end

local success, err = pcall(function()
      dataStore:SetAsync(player.UserId, data)
end)
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No, don’t worry about it, I posted a reply in the wrong thread so I deleted it but it doesn’t get removed straight away - that’s what you saw.

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The player’s has left before the first data is saved meaning Player=nil.

I already did what they suggested above, saved the old datastore to a single data store using an empty table but how to prevent what you have said?

Store the player’s user id as a variable before you save

local userId = Player.UserId

Then use this variable instead of Player.UserId when saving.