When you run an RPG, or a game with live events. How are you meant to properly control the data or assign prizes in-game that’ll save on the datastore? It’s far easier to manage this data on a front like attributes and have the datastore handle that data on the backend as normal. It makes it easier for Game Masters to do their job. There’s a reason ROBLOX designed new ways of doing things.
EDIT: there’s nothing wrong with doing things the old fashioned way, but that way doesn’t allow me to do what I need to do.
Figured out the issue, it was the color3 values for skin tone. Not sure why, but I guess the datastore I have going can’t properly handle and document the values for color3s. Remove this attribute had things working as normal.