In my game all the data works perfectly fine except for when a player experiences an internet error, for some odd reason their data always gets reset to a previous version of their data but that version is extremely old and not even close to their current data. I’m not really sure how to fix this or the cause of the problem so if anyone has any ideas that’d be great
DataStore2 already handles this in it’s own way, which is specifically why I am asking for help regarding to DataStore2
How frequently is data updated? Do you have a loop to periodically save/update the data as players play?
I recommend using :Save() / :SaveAll() in a loop to auto save, honestly I would just migrate to ProfileService, it’s more future proof now, the entire thing is session locked meaning it also has to do auto saves; anyhow try doing auto saves.
Are you using the GitHub version right? I hope so! Please don’t use the roblox model!
I agree I made the switch to profile service from datastore2 so much easier to use and I can actually have more control overall it sounds like a great solution/recommendation
Can you provide us source that you are using DS2 from?
Never heard of this profile service before, I’ll try it out thanks
I have my own local version of DS2 that I saved a few months ago
Can you show us the script because without it we cant find the issue.