It was pseudo-code, to implement it, you would probably change your setUp function to
local function setUp(player)
local userId = player.UserId
local key = "Player_" .. userId
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
local click = Instance.new("IntValue")
click.Name = "Clicks"
local diamond = Instance.new("IntValue")
diamond.Name = "Diamonds"
local rebirth = Instance.new("IntValue")
rebirth.Name = "Rebirths"
local data = dataStore:GetAsync(key)
click.Value = (data and data[1]) or 0
diamond.Value = (data and data[2]) or 100
rebirth.Value = (data and data[3]) or 0
click.Parent = leaderstats
diamond.Parent = leaderstats
rebirth.Parent = leaderstats
leaderstats.Parent = player
end
and your save function to
local function save(player)
local userId = player.UserId
local key = "Player_" .. userId
local leaderstats = player:FindFirstChild("leaderstats")
if leaderstats then
local clickValue = leaderstats.Clicks.Value
local diamondValue = leaderstats.Diamonds.Value
local rebirthValue = leaderstats.Rebirths.Value
local toSave = {clickValue, diamondValue, rebirthValue}
dataStore:SetAsync(key, toSave)
end
end