You know your kinda right they do seem pretty contradictory but thats besides the point.
We need to stay on target. So this can be solved.
Firstly, Iām not using an API for this. Donāt think Iām foolish enough to rely on one.
Yup, Im sorry for suggesting it, Im just saying that correcting that thing about the data loss in datastore due to disabling the API, anyway, yup, @RayK_iv lets stay focused on the issue, sorry
and Just because I know everything about Roblox Studio, it doesnāt mean Iām using an API. Oh my God
Stay on target please. We are not arguing about this, this is a civilized dev forum.
Sorry, knowing everything about roblox?.. confused about the datalossā¦ and yesterday you said that FireAllClients() its used to disconnect players from server :v
I think both of you should leave this conversation.
Bro, am I dumb for thinking that FireAllClients()
is used to disconnect players from the server? No way.
Leave. This is your final warning before I send a report.
@zahra_y735 @Dev_Peashie
I think Itās best if you send a Personal Message to each other rather than argue here.
This isnāt a good place to be arguing about whoās dumb, whoās right, and whoās wrong.
People are getting pissed off because of it, Plus, it will Constantly bump the Topic, making this look off topic and unhelpful, this can easily be report as off topic and you all can get in trouble for it.
Anyway,
This seems like a weird DataStore, why donāt you store the Values in a Table, Apply the Data to Values, and detect Changes to Apply Values, rather than using a for loop to add all the Data together? its much more efficient and takes less time and processing power of the Server.
It does store it in a table I use table.Insert because Iāve had issues with datastores not reading the tables if I donāt so it still sends the data as one full table instead of individually and it loads the data from what was already Cached so its gotta be something else.
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