I’m here because I have a small issue. I have a game here in front of me where you place and break objects on a map. How do I save those changes the next time the player visits?
Broken objects don’t respawn, and placed items are intended to stay.
I’ve never used DatastoreService before, and I was wondering if you could datastore the map entirely.
You can save models directly to Datastore, so you can (before the player leaves) save the whole map to the datastore and when the player rejoins, it will call back the model from the DataStore. More information on how DataStore works is here (Data Stores | Documentation - Roblox Creator Hub)
In the devforum topic i posted, they’re taking the individual model data and saving it to a table. The table is able to be stored and recalled by the datastoreservice, and that’s why it works. The topic has individual snippets of code that you can put together.