I used raycasting to detect if shrapnel hit the player. I then spawned a piece of shrapnel inside the player at ray.Position.
Now, I want a small blood decal to be at the location of the impact.
The problem is, I have no clue how to do this.
My idea is to create a new part at the location and put the decal on it, the problem is, how do I make it face the correct direction? How do I make the decal part flat against the part, and how do I make the decal itself be on the right side of the decal part relative to where they were hit with shrapnel?
If you have any ideas, please share.