My game is currently using 1546 MB of Client Memory Usage, just chilling out. I’m told this is not ideal. I’ve ran the MicroProfiler, and I’m having a difficult time deciphering what each bar actually means. I see things labeled “stepLegacy”, “Worker : : runJob”, “gameStepped”, “physicsStepped”, etc. that are all long bars, and I assume translate to something I’ve done, but unsure what. I’ve searched around and not seeing definitions to pinpoint to things from these terms, although its possible I’ve overlooked a source.
I went through the code disabling things that Moved/Spun on their own - spinning coins - I removed all NPCs from the game briefly, but that had a negligible effect on the amount of memory being used.
Thoughts on how I can pinpoint the problem better?
MicroProfiler download:log_3E8F0_microprofile_20190911-002847.html (282.2 KB)
Any help is much appreciated. Thanks!