This has been a frustrating issue that I can’t seem to fix. I made a very simple sprint system. When you spam it however, you’ll notice in the clip your walking animation begins to look distorted for whatever reason.
I’ve done literally all the debugging I could do. And funny enough, Roblox is trying blame it on my code (hence they sent me here) despite me telling them it’s their animator that’s the root of the problem (or animation core scripts perhaps)
Not referenced in the clip above, but I tried doing all this stuff too (default character model, etc)
Like I don’t understand how this could even be my own code problem. The character is default, the animate script is default, literally all I do is set the character’s walking speed. (I’ve tried it both server-sided and locally just to see if that made a difference, it did not.)
Any help is appreciated, if there’s any chance this is actually somehow an issue on my end.
i think its cause its transitioning from the walking animation to the sprinting animation and when its being done rapidly it looks weird
if you havent tried changing animation priority or animation weight, you should try. and if they don’t work out, i’d just add a debounce to sprinting ( assuming adding a debounce would fix the animation issue )
I would just like to clarify; the ONLY thing your script does is locally change the WalkSpeed value of the Humanoid? It does not mess with the animator?
I use the rxdesire sprint script thing and I also notice this happen when spamming sprint, except I don’t really care about it too much because it makes sense considering you’re spamming the sprint thing which breaks the walking animation temporarily.
It’s just annoying, I filed this as a bug report and they said to come here even though it was a problem with their animation handler. It shouldn’t happen.
Idk if this gives the result you want, but you can use this module I made, which provides a pretty rich api, decent customization, and cross-platform support(Xbox, PC, mobile) heres the module:
It also doesn’t give this issue with default run anim
I figured. Unless someone else can find something, my only thought is to reconnect with Roblox and insist on finding a solution via them rather than here… seems to be an internal “issue” that they would have to fix.
Sorry for the trouble. If someone does find a plausible solution, however, you should disregard this.