I agree with you because one of the strafing animations is not looping seamlessly. I have it enabled by default, same problem. One of the animations isn’t either blending right, or one isnt animated seamlessly , but it does seem like one of the leg animations by default!!
Edit: This is with both touch input and xbox controller
I have a very weird bug, could you address this please?
EDIT: Here’s a place file with the bug. WalkBug.rbxl (131.7 KB)
Press LeftALT to toggle slow walking on/off.
More details about the bug:
The floating happens not only when the speed is reduced, but with the normal speed on some strafing animations.
Strafing Right or Back makes the character float.
Strafing Left doesn’t make it float.
It will be activated with flag flips “shortly”.
Essentially,
A) Successful animation loads will no longer count against the limit.
B) The limits on animation flood will be relaxed slightly.
That’s huge, thank you. After flip if everything goes well maybe consider posting to the threads I linked earlier with more specific numbers / details, lots of people have been waiting on improvements to this limit.
I think this looks great but i can’t stop thinking if this feature will be default like Pivot. I still think it was unnecessary and useless update and some people liked it but thats not the case now. As an Animator i think this will save me from coding a character to play different movement animation whenever a player moves to another direction.
Shift-Lock might be a problem and i wish it was suitable for the R6 but R15 would be more suited for this update.
Due to its new system there will be/might be a lot of bugs and integrating this feature into old/previous updated games can be exhausting but I’ll give it a shot.