Very nice! Would love to see more of these kinds of update’s in the future.
Hi team, nice job on this one.
I have been hoping for behaviour like this to come since 2019, as it may be useful to hinder corner glitching and camera zoom based wall glitching, as well as giving games more freedom to do what they do best.
Also, while we’re on the topic of Animations, is there any plans to remove the ability to opt out of AnimationWeightedBlendFix in the future? Or is it here for good?
it’s ok i’ll port it to R6 so more non-metaverse games can enjoy the feature
very beautiful, this is something I never expected to be added but always wanted…
When the beta is enabled the animate script breaks entirely in my game (I’ve disabled the beta and it works fine now). Noticed it because my character’s default animations weren’t playing but any tools/custom animations worked fine.
The animate script was not modified in any way, just using the default one. I do have some custom movement scripts but up until now they haven’t conflicted with it.
Thanks for the feedback!
You are hitting a known bug with a fix that should arrive in the next release.
Does the behavior persist with the Strafing Animations beta feature disabled?
Looks good, however will we be able to create our own animations for strafing?
A more modular animate script where it’s easier to change player animations
The fact the Animate script still relies on the same jank that it did 10+ years ago to switch animations is definitely something
The problem is that with this beta I always get warnings and errors when I don’t have it enabled.
Hey everyone! I found out a fix on how to make this work:
(obviously make sure this is enabled)
First of all, set this in Game Settings
Second, add this script in the Starters
UserSettings():GetService("UserGameSettings").RotationType = Enum.RotationType.MovementRelative
Third, Enable Mouse lock
Then add this custom animate here:
Animate.rbxm (14.8 KB)
It should work now.
(if it doesn’t work, make sure you don’t have any custom animations enabled)
Hi, @towerscripter1386 !
Doing this in R6 could be possible, it would just require a little bit of scripting. I gonna work about and I will contact you when I’m done.
Best regards,
Vikko151
Nice to hear mate. I also have some idea too how to make such things too
DBD moonwalking, cool.
Another step to improve the metaverse and make it more immersive. Thank you for this feature, I love it!
just found this post
i was so shocked when i saw my avatar moving like this
anyway this is so cool i love it
dang it i cant moonwalk like michael jackson anymore
Strafe blending will also disable if you set a starter character.
EDIT: This appears to be a bug, we are investigating it.
Thanks for your feedback!
UPDATE: A fix has been submitted and will arrive soon.
@BloxMachina Would like to draw attention specifically to the issue I mention in this reply. Have you seen / do you foresee issues with this? Will / has this limit been expanded?