Version 0.4.6 BETA
This update removes the Halloween content and adds some new things.
Added
- Added Solo Mode
- Added new gamemode (Stacked)
- Added new track (Crossroads)
- Added new weapon (The Huntdown [Gunslinger, Primary])
- Added 3 new weapon skins (Wooden [FAL], Chu Blaster [Silent Partner], Hi-Tech [FAL, Dart Gun, Roadside Rampage])
- Added new skin (DefendMMO [Default])
- Added photo room to the shooting range
- Added button image support for the PS4 and PS5
Fixes
- Fixed Basebound on the Cable train
- Fixed vehicle hitboxes
- Fixed face accessories not counting as a headshot hitbox
- Fixed Dart Gun not registering hits on certain objects
- Fixed Dart Gun not adjusting it’s current health capacity if upgraded
- Fixed per-shot reload weapons being able to call a cancel after loading the final shot
- Fixed boss waves clearing the history of played tracks
- Fixed Robux section of the shop not fetching the correct items
- Fixed Robux section of the shop missing viewports for clothing
- Fixed being unable to view the tooltip of a selected option on the voting screen
- Fixed music replaying when opening the door on the shooting range
- Fixed Boat’s animations facing the incorrect direction
Removed
- Removed Circus
- Removed Graveyard
- Removed Pumpkin Valley
General Changes
- Increased default cash and credit rate
- Increased speed of the wave beginning and end
- Roadside Rampage now factors upgraded damage on it’s boost increase
- Roadside Rampage now decreases boost slower while reloading
- Updated Mini-Dragon animations
- Updated weapon skins to allow support for custom shell decoy objects
- Armoury Circuit will now display the Medic’s visibility settings if the player has a healing weapon equipped
- Suggested sector indicator now displays on the screen while out of the camera’s view
- Low health sectors now also display a warning icon on the train healthbar
- Deflector will now change the recharge meter’s colour when activation is disabled
- Infinite stamina will now change the colour of the stamina bar
- Stamina bar is now hidden on Classic
- Replaced the Rocket Enabled setting with a speed setting in the shooting range
- Reduced volume of Broncobuster
- Reduced volume of Reanimated
- The inventory and shop no longer closes at the start of a wave for dead players
- Updated the default fifth emote and sticker button for controllers to X
- Updated Robux section of the shop to include latest additions
- Updated Limited Edition tier’s colour
- Set Halloween items off-sale
- Returned UI colour scheme to normal
- Returned lobby to normal
CREDITS
- @exwumm, @xstar1234, @woopercooper - New Track
- ZXEZX, @matteo19919, @doshcollector - New Weapon
- @matteo19919, @doshcollector, @exwumm - Weapon Skins
- somebocks, RlTUAL, @BriggeyBruh - New Skin
- @AltiWyre - Mini-Dragon Animations
- @ssails, @BriggeyBruh - Assets/Textures
NOTES
The Halloween event is now over. Thank you to those who participated! For those who have missed out on any of the items available in the shop, they’ll all be available for purchase again next year!
I realize we can’t keep trying to produce updates of this size in a timely manner as it seems now that updates have been consistently coming out once a month, so going forward I plan on cutting update scale to be more contained than they already are in-between the bigger event updates. This won’t mean there’ll be a total lack of content in the normal updates, but more-so that I plan on just spreading planned content over a multitude of updates so we can keep a more steady flow going.
LASTLY, for anyone who may be wondering when there’ll be new Medic weapons, I planned on including a cool new primary for the class the past few updates, though due to the model not being complete I haven’t been able to do so. It was once again planned for this update, but it’ll be pushed for the following update instead. 99.99999998% sure!
Documentation
Solo Mode
Included in this update is the ability to access a plain singleplayer version of the game. When talking to the Instructor in the lobby, there is now a new “Solo Mode” option available which will teleport you to your own server for those who’d prefer to play alone without having to spend money on a VIP server.
The game is the exact same when playing solo minus the other players (duh), though the catch is that you will not be able to access any of the VIP server features such as the ability to force tracks, special waves, or gamemodes. I know that sucks, but those features are a pretty big selling point to VIP servers after all.
New Gamemode
Stacked is a new gamemode with a simple premise. Any special wave that occurs will linger forever and stack on-top of other specials. Certain special waves such as Holiday and Hive Mind are excluded from the rotation in this gamemode as I don’t think having those effects last forever would be fun to play, but mostly everything else is fair game.
New Weapon & Balance Changes
This update adds in The Huntdown, a bow & arrow primary for Gunslinger. Given that this item is considered the base of it’s own item type, the weapon is pretty self-explanatory and doesn’t feature any special gimmicks. The damage, speed and dropoff of an arrow will be determined by how much a shot was charged. Upgrading the Fire Rate will increase how fast the weapon can charge!
For balancing changes, I’ve gone ahead and implemented some further buffs to the Roadside Rampage. The boost increase rate now factors upgraded damage rather than it always being the base damage, so building meter is much easier. The meter now drains slower during reloads, so maintaining how much is built up should feel better than before. I’m of course open to any further feedback if more changes are needed, but as I see it right now, the changes made here should be just fine .
The Mini-Dragon has also had it’s animations redone! While the previous animations looked totally fine, the cool looking stance caused issues with accidentally shooting at walls due to the gun being position far enough away from the center of the character. Since guns fire from their muzzle and not via a trick through the head like most first person shooters take advantage of, this had to be changed.
Lastly, a few fixes have been made to enemies and vehicles! Certain vehicles that previously had wonky collision meshes should now be fixed, so there shouldn’t be anymore magic large invisible walls blocking your bullets from passing through. On-top of this change, the headshot system has been adjusted to now count an enemy’s face or hair accessories as a critical hitbox, so headshotting enemies should feel more consistent.