Version 0.5.0 BETA
This update adds in new items and removes the Christmas content.
Added
- Added 2 new tracks (Sacred Ocean, Naval Harbour)
- Added new weapon (Budget Bomber [Psycho, Primary])
- Added 2 new emotes (Wealthy, Surfin’ Burd)
- Added 2 new skins (Traintubers, Caliber [Gunslinger])
Fixes
- Fixed spawns on Subway
- Fixed blank enemy spawns being selectable
- Fixed melees incorrectly tracking damage
- Fixed the Deflector’s shield interacting with hazards
- Fixed track colour correction occasionally failing to update(?)
- Fixed upcoming track notice displaying past waves
- Fixed Sudden Death being selectable on the Cable train
- Fixed inventory music lingering after a force close if there was an equip difference
- Fixed unowned weapon skins being unavailable in the Shooting Range
- Fixed kill triggers on Metro
- Fixed being able to fall into the void on certain tracks
- Fixed The Reel Deal using an incorrect display name
- Fixed Enemy Radar floating on certain sectors of the Default train
Removed
- Removed Toy Room
- Removed Toy Workshop
- Removed Glacier Palace
General Changes
- Players are now able to ready up in Limited Respawns and Permanent Deaths
- The Plank upgrade will now persist on Rapid
- Increased Micro Uzi’s damage upgrade maximum from 3 > 4
- Increased speed of the Classic Truck from 10s > 6s
- Increased Bicycle’s base health from 200 > 300
- Increased Bicycle’s max health from 300 > 500
- Increased Dual Motorcycle’s base health from 75 > 200
- Increased Dual Motorcycle’s max health from 425 > 525
- Increased Ghost Town’s Motorcycle’s base health from 50 > 175
- Increased Ghost Town’s Motorcycle’s max health from 400 > 500
- Increased Kart’s base health from 75 > 200
- The Instructor is now able to be found in the dead lobby
- Equip changes at the end of the intermission will now be applied
- Emote songs now play while previewing them in the shop
- The shop’s navigation arrows now have a border
- Updated Tool Gun
- Updated gokruu
- Updated Gallery
- Updated Ads
- Set Christmas items off-sale
- Returned UI colour scheme to normal
- Returned lobby to normal
CREDITS
- @FuzzyDimonds, @doshcollector, Xcifirok, CorpalBrandon, Commanderwheels31 - New Tracks
- @matteo19919, @doshcollector - New Weapon
- @doshcollector, @BriggeyBruh - New Emotes
- @BriggeyBruh, @Maid_Commander - New Skins
- @Heathsroms2 - New Music
- bunnstral - New Ads
NOTES
This update removes the limited-time Christmas content. Thank you to those who played! For anyone who may have missed out on any of the shop items, they’ll be back on-sale for next Christmas!
Documentation
Included in this update is the new Psycho primary, the Budget Bomber! This serves as the game’s first explosive weapon and is a homemade grenade launcher that most definitely would not work in a real setting!
Shots fired will explode on impact and damage vehicles within it’s radius. Full damage is applied to a target that was hit directly while weaker splash damage is dished out to any vehicles caught within the explosion’s radius. With the power of video game magic, enemy damage is still extremely weak, so attempting to use this against passengers themselves rather than the vehicles will not be effective. One other thing to note is that getting caught in your own explosion will cause you to take damage and some knockback, so be careful!
I’m aware explosive weapons are a dangerous addition to the weapon roster, so I’ll be paying attention to how strong the weapon is throughout the next few weeks. I think the stats I landed on should be okay, but if not I’d like to hear your feedback on what should be changed!