Version 0.7.2b BETA
This patch fixes more issues from the update’s launch and adjusts balance.
Fixes
- Fixed EXP, Cash, and Credit being able to be set to NaN
- Fixed Golden Deagle being awarded incorrectly
- Fixed Chief Chopper breaking if destroyed while in the pickup state
- Fixed Police Chief disappearing on vehicle destruction if Destruction Debris was turned off
- Fixed Police Chief being unable to drop onto the train if his vehicle is destroyed
- Fixed Police Chief not immediately calling for a chopper after a new one arrives and an attack pattern has finished
- Fixed Police Chief’s shoulder bash end time
- Fixed Endless timeout on Police Chief
- Fixed intro on Bandit Enforcer playing incorrectly
- Fixed timeout on Bandit Enforcer
- Fixed Mag-Fed Shotgun’s animations conflicting
- Fixed Deflector’s shield not playing the block sound for damageless attacks
- Fixed Wendigo
- Fixed healthbar being hidden on the Chief Chopper’s driver
- Fixed Starter Pack button being visible in the Tutorial
- Fixed Builders Club in the Robux section missing it’s viewport
- Fixed Bandit Queen’s death dialog not disappearing
- Fixed straw dispensers in BTHG HQ and Restaurant
General Changes
- Re-enabled last played Game Type limiter
- Adjusted boss timeout time
- Boss health & attack patterns now factor difficulty
- Restricted Double Trouble on Police Chief and Lieutenant Steels
- Reduced spawn rate of Snakes during boss waves
- Improved performance on Southwind City
- Increased Stun Gun’s duration from 10 > 15 ticks
- Decreased Stun Gun’s duration upgrade’s max from 3 > 2
- Increased Medicopter’s heal amount from 1 > 2
- Increased Medicopter’s fire rate from 0.085s > 0.08s
- Decreased Medicopter’s fire rate upgrade’s max from 3 > 2
- Deflector can now block lassos
- Deflector now grants EXP to blocked Scapegoats
- Increased Ammo Bag’s recharge time from 40s > 32s
- Increased Pop-N-Heal’s heal amount from 20 > 25
- Decreased Pop-N-Heal’s heal amount’s max upgrades from 5 > 3
- Increased Pop-N-Heal’s recharge time from 10s > 8s
- Decreased Pop-N-Heal’s recharge time’s max upgrades from 3 > 2
- Increased Heal Spray’s heal amount from 2 > 3
- Increased Heal Spray’s recharge time from 14s > 12s
- Decreased Heal Spray’s recharge time’s max upgrades from 3 > 2
- Increased Gasoline’s recharge time from 12s > 10s
- Decreased Gasoline’s recharge time’s max upgrades from 3 > 2
- Increased hitbox size of Police Chief’s stinger
- Decreased Police Chief’s stinger counter damage from 4% > 3%
- Decreased Police Chief’s shoulder bash counter damage from 15% > 10%
- Police Chief’s stinger now travels slower on Easy
- Decreased Lieutenant Steels’ health increment from 3800 > 3500
- Increased Lieutenant Steels’ wait time before attacking after his intro
- Increased News Chopper’s health from 325 > 350
- Increased News Chopper’s max health from 1000 > 1100
- Decreased News Chopper’s driver’s health from 275 > 250
- Decreased News Chopper’s driver’s max health from 650 > 625
- Decreased News Chopper’s passenger’s health from 225 > 200
- Decreased News Chopper’s passenger’s max health from 550 > 525
- Increased Police Bike’s health from 125 > 175
- Increased Police Bike’s max health from 225 > 325
- Increase Police Chopper’s passenger’s damage from 6 > 8
- Increase Police Chopper’s passenger’s max damage from 12 > 14
- Decreased Police Truck’s driver’s health from 200 > 175
- Decreased Police Truck’s driver’s max health from 450 > 350
- Decreased Police Truck’s passenger’s health from 150 > 125
- Decreased Police Truck’s passenger’s max health from 350 > 275
- Swat Truck’s driver is now weaponless
- Swat Truck now carries 2 passengers
- Decreased Swat Truck’s passenger health from 150 > 100
- Decreased Swat Truck’s passenger max health from 325 > 275
- Increased Swat Van’s defense from 30% > 40%
- Decreased Swat Van’s driver’s spread from 3 > 2
- Decreased Swat Chopper’s passenger’s health from 175 > 150
- Decreased Swat Chopper’s passenger’s max health from 500 > 475
- Decreased Swat Chopper’s driver’s health from 250 > 200
- Decreased Swat Chopper’s driver’s max health from 650 > 600
- Increased Swat Summoner Van’s health from 800 > 900
- Increased Swat Summoner Van’s dish health from 250 > 300
- Increased Swat Summoner Van’s dish max health from 400 > 500
- Swat & Military Summoner Van now makes a noise for each enemy spawned
- Increased Rat Cart’s passenger’s delay time from 0s > 0.5s
- Reduced Rat’s max health from 50 > 30
- Decreased Burden Cart’s passenger delay time
- Skeleton Fish no longer adheres to normal enemy spawn rates
- Lassos and vines now respect forcefields
- Updated Civilian
- Updated Gallery
NOTES
A laundry list of balance changes and fixes is now available!
To start, the Highway campaign overall has been adjusted so that it should no longer feel so Psycho-sided. Gunslingers should now have a much easier time dealing with enemies catered to them or for ones that go both ways.
For the bosses, the big thing is that all of them were greatly reduced in difficulty when playing on Easy mode. Not only do they have much less health, but certain attacks no longer occur as frequently, are less strong, or are disabled outright (such as the phase 2 exclusives). The intent is to make the experience of completing the campaigns or beating bosses less of a demanding task for newer players.
Outside of that universal change, the Police Chief received many bug fixes and changes that should make the fight feel smoother. A notable change I’d like to highlight is that his health scaling is lower, so a more Gunslinger oriented team should have an easier time taking him out than before. The intent of the Chief was that it’d be equally viable to clear the boss both ways since each method has their own pros n’ cons, so if things still feel outta whack please let us know.
For the weapons, I mostly just increased the base power of a handful of items in order to make them feel better to use in the early game and less of an EXP commitment. More proper balancing and QOL features will come in the Halloween update.