Deferred Engine Events: Rollout Update

Small update (and in case anyone comes here from the front page of Google): we’ve put out some documentation for deferred events here! Let us know if there’s any additional information about deferred events that you’d like to see on that page, or elsewhere in the docs.

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Hi! I’ve ran into a bottleneck with updating tons of UI layouts, and notably the most expensive part is the ‘Post-Layout Event Dispatch’ step. I would expect that Deferred mode would have helped with performance greatly here, however I see no difference. In fact, there may be an infinitesimally small increase in the UpdateUILayouts step, as it increases from ~10.3ms to ~10.4ms. This can of course be charted to variable noise, so it’s not as important–but the lack of performance gains is a bit saddening.

Here’s a .rbxl file containing the place I used to reproduce this:
gui_testing.rbxl (67.2 KB)
To repro, just press play and look at the GUI objects that are being resized.

cc. @UnFusion2 @WallsAreForClimbing

The processing being done in the Post-Layout Event Dispatch step is engine callbacks, not Luau callbacks, so unfortunately Deferred mode won’t net you any performance improvements in that place.

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