Deformation of a mesh in animation

I’m extremely new to animation so please bear with me if this is obvious

I have this bow and arrow mesh here, and during the animation I want this string to be pulled back with the arrow.
Is it possible to make the mesh string into an arch like a real bow and arrow with an animator?

Sadly not. You can’t scale meshes in animations. I would recommended 1 of 3 things:

1Replace your string with rope, weld it to hand/arm

2look into editable meshes, never used them but could maybe work.

3use script to scale/deform the string.

Hope this helped

You can deform meshes.
Skinned MeshParts are live!
You add ‘bones’ to the mesh and during the animation you can move the bone framework.
Here’s the tutorial page:
Skinning a Simple Mesh | Documentation - Roblox Creator Hub

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I’ll definitely look into this & see how it work. Thank you.

Makes sense. Thanks for listing these, I’ll look into these.

I answered my own question here.
I actually just made 3 attachments on the top, bottom, and middle of the bow.
I welded ropes to them, and boom. Looked the same and functions how I wanted it to

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