This isn’t an anti-lag, this is just something that improves rendering performance.
This is considered a downtime event so we are working on it stat.
Why are you hosting the Servers on your own? This limits the up/download speed to your local one and is not reliable enough for a paid server imo.
Security and cost, and download speeds at my house are equivalent to the ones that were running in the cloud.
If this project ever stops serving, will it be open source completely? (backends and etc?)
Yeah, at that point we’ll give you all everything. For as long as we’re maintaining it it will be closed source.
This is impressive; however, a small critic about streamx would be that rather than streaming parts from the webserver as the server requests them, instead the game server requests a chunk data (all parts in 20x20x20) and then manage that data at its own. This in theory, cuts the networking cost down by a lot.
Does this mean reduced Downtime for the webserver?
in theory, there will be less work for the webservers to process than now, which means the possibility for a downtime to occur decreases drastically. (assuming that past downtimes occur due to performance reasons)
When is the HTTP 500 error going to be fixed?
@Crcoli737 told me to check something with the payment center and I did. It’s a backend error.
Its kinda getting annoying to always have to wait so long, thats why you test stuff before charging for it…
I still have no idea what’s happening. Crcoli said he’d have to talk with @anon61048460 so I’ll have to context him
We sincerely apologize for the downtime. We expect the issue to be fixed today.
In order to reduce Downtime drastically and networking cost by alot please try this suggestion by @Sinlernick I highly recommend it:
Chunking the parts could be a good idea but if there is a lot of parts in the chunked area it could cause more lag than the current algorithm.
Couldn’t you make the parts only render if you are in that chunk? Similar to Minecraft’s Chunk System.
To anybody having issues:
Please try changing the url to https://streamx.iipython.cf. We’re working to fix this.
Is that after clicking the url? It’s a new irl, probably why. It’s just StreamX hosted on a different server for testing