Humanoid:LoadAnimation() had issues with replication, this is a nice change other than the fact Humanoid:LoadAnimation() is basically in every animation script.
If we were to use this new alternative for animating now, would it work? I’m trying to make an Animator as stated and having the client :WaitForChild() on that Animator, but even without that code, the character spawns with an Animator to begin with. How can I verify that the client is correctly referencing the Animator generated by the server, and not the client-generated Animator?
No it was the most unneccesary thing that was in studio.
Why did we have to do Humanoid:LoadAnimation() instead of directly playing it.
I think this is a good update. Its neccessary.
I kind of prefered the load animetion. Yes it is Better but I prefer to have the animation loaded up before playing.
Btw soz i went to get some breand and tea
Idk everyone has a different opinion on this.
All i can say is that Roblox updating the syntax is normal as they are upgrading stuff.
Preparing for stuff like this to happen is the best u can do.
I mean Constant Updates can litterally affect how commitied a dev can work on their game. I think Roblox should bulk them all together and release them Like every 6 or 4 months.
As far as I know, it’s being automatically generated whenever I spawn in, in Studio. I’m not entirely sure how, are characters by default supposed to not spawn with an Animator? It might be one of my tools, I will go check later.
Yeah, I’m spawning in with no tools and already, I find an “Animator” in my character’s humanoid. You did say the “Animate” localscript will be updated soon though, right? That might be why, I’m not entirely sure
This just seems useless. I get raycasting and everything but this is just deprecating with barely a reason. But at the same time this is actually SUPER simple to replace soo…
It’s simple, instead of humanoid inside humanoid there is a instance named “Animator” so just instead of loading the animation to the human it’s animator
For example how it would be loaded on a humanoid on a localscript: