Personally, I do not support this change.
I’ve been around here for nearly a decade at this point and got into studio very quickly as a youngster. At some point in my ROBLOX career I became very involved and fascinated with architecture that relied on the usage of classic surfaces and building techniques.
Look, I get it. ROBLOX is an ever-evolving platform which aims to provide its developers with the best tools it can offer for game development and the inclusion of legacy features such as the surface tool may confuse newer creators. This is not a problem though, I feel like you should simply be able to mark surface types as a legacy feature, and let those who read the API decide upon whether they want to use them or not.
There’s no harm in a surface tool still existing to detail parts as you will find that there are a lot more communities that you’d like to think which rely on these surfaces for texturing their builds. I don’t want to wait around for a plugin to be created which replaces the surface picker functionality, nor do I necessarily want to code one myself. What is the harm in a tool that doesn’t actually do anything beyond giving a certain aesthetic to a part surface these days?
Getting rid of features which the community still use doesn’t make sense. I could understand your viewpoint if the feature was something huge and overbearing, but it’s literally just a baked in “plugin” to the toolbar on studio which a generous amount of us use in our building styles.
Look at some of the high player count games these days such as Pilfering Pirates, Doomspire Brickbattle, etc… that still rely on building styles like this. I don’t think it needed to be removed completely.
That’s my two cents though.