Is there any way to detect, whether the game is favorited from the favourite prompt, from AvatarEditorService: PromptSetFavorite() ??
I want to make an ui that asks player to favourite the game, and then rewards the Player with a tool, but as far as i am concerned there is actually no way to do that. Maybe some way arounds with coregui??))
i believe you could check did the player favorite the game with AvatarEditorService:GetFavorite(game.PlaceId,Enum.AvatarItemType.Asset) however you do need to prompt the user to allow inventory read access with AvatarEditorService:PromptAllowInventoryReadAccess()
Большое спасибо) Изучу эти функции, не знал про них.