Detect if player is in area

Is there any way to detect if a player is in a certain area?

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<Detecting Player In a Certain Area Question

You could create a region 3 and repeat check if the player was in it

local Region =, maxVector)
local Character = plr.Character

	wait(5)--change at will
	local Parts = Workspace:FindPartsInRegion3WithWhitelist(Region, {Character.PrimaryPart})
	if #Parts > 0 then--Thing is there
		--do stuff
until false

This probably isn’t the best way but it is the easiest way I could think of