I fixed this issue completely in the newest update. Thank you again
Okay so I think you don’t understand the fact that exploits arent like synapse 2020 era, They are GARBAGE And can be detected using a simple methods, CloneRef Does NOT bypass Rbxassetid detection and you can go ahead and test yourself self lol.
I have already tested this before stating anything. I never said that exploits where good in anyway, you’re putting words in my mouth.
I’m clarifying that exploits aren’t even good and don’t do the service as provided, Clone Ref Does not bypass RbxAssetID detection, I don’t know what you tested but no it does not bypass it lol.
I can confirm this as I tested the code provided by OP on a mobile executor Delta. IY and DEX were both detected…
cloneref
is it is an exploit function which takes one parameter and returns one value (which is that one argument you put in). It’s name is self explanatory (it clones a reference to an Instance). Really the only use for this function is to bypass hard reference detentions.
An example said detection is:
local IsReferenced = game:GetService("Players")
local CollectionTable = setmetatable({newproxy(), IsReferenced}, {__mode = "v"})
IsReferenced = nil
while CollectionTable[1] do
task.wait()
end
if CollectionTable[2] then
print("Players is referenced")
end
True The only reason is to bypass weaktable detection, thank you for clarifying to him