so what exactly we need to change
grahhhhhhhhhh your still doing the check on server (after edit)
player:GetJoinData().ClientVersionString
You have to put this as LocalScript in ReplicatedFirst
local UWPVersions = {
"2.590.678",
"2.592.586",
}
if table.find(UWPVersions,Version()) then
game:GetService("Players").LocalPlayer:Kick("uwp detected")
end
Doing it on the client will solve the problem, but exploiters will still be able to bypass this.
Currently looking for a way to do this safely on the server but I donât have a lot of hope.
its hard to do on server to be honest
i dont even know if theres actually a way to detect it on server
if there is a way to detect it on server then its probably some private script or a hidden trick that you wont easiely find after googling it
yeah so ig its a true solution?
If someone planning to hire a man that will change these version in this âanti-uwpâ version , then here i am
client solution is the only public solution at the moment
your server solution doesnt even work because thats not how GetJoinData works
GetJoinData works only for TeleportService when you teleport a player to other place with your own custom JoinData table
well if you want you can continue scripting it man im so sleepy
also if u want reply to my post related to it so i can put solution on ur comment [Help] Anti-UWP Script aka Anti Skid - Help and Feedback / Scripting Support - Developer Forum | Roblox
I think its using the âRoblox playerâ and not the true pc
(I could be wrong)
Windows Store version uses 32-bits.
Including some UserInputService checks for mobile devices, this bit arch method can be used in games to prevent UWP app users from joining.
I donât know if version()
provides enough information to separate from UWP clients, though.
Anyway, all of these checks can be bypassed as exploiters have full control over their clients, they can hook the tostring()
method to act like 64 bits, and version()
can also be bypassed as well.
Do you think peopleâs executors auto execute, working faster than the game loads? Unless they have made their own without bullshit inside of it.
This is a very common statement that developers use to defend client-sided anti-cheats.
Itâs not about some executors not being able to execute fast enough, itâs about the client.
The client runs in your machine, you have all the control over it. The executor you choose is up to you. You can even make your own if youâre experienced enough.
Some executors execute faster than the game itself, some donât. What matters is that the client has full control over the application. This can be bypassable, and will get bypassed eventually. (Well, already did lol)
Anyway, Iâve already seen some people on the forum also doing the same thing. hooking the function and returning a string long enough to replicate 64-bit behavior.
Would be embarrassing if a top game used this method to stop UWP clients from joining their game even though it can easily be bypassed through a hookfunction method. Oh, waitâŚ
Did you succeed at least then lol?
Im joking, it took me 2 seconds to make. I was just trying to see if I can bypass the detection in my game using the current UWP exploits. Turns out all of them are just garbage and just re-names of fluxus. Krnl, comet, script ware are all the same.
So the bypass doesnât work on Krnl or other free exploits?
It would work if UWP exploits had time put into them and were functional. The main problems are that auto execute is slow or it crashes on teleport.
Classic free exploits, this has been the same for years. But yeah this still doesnât mean the bypass wonât work.
So do you want roblox to ban you for making a single post that youâre breaking their tos? Mkay
local function getBitCount()
local address = tonumber(string.sub(tostring{math.huge},8))
if #tostring(address) <= 10 then
return 32
end
return 64
end
I improved your UWP detector. I added math.huge because it instantly uses 64 bit address, but on UWP it uses 32 bit.
Can you tell me how this is a improvement? It does the same as the original code snippet but adds the value of math.huge
in the table.