local isActive = false
Clip.Scanning.Changed:Connect(function()
isActive = Clip.Scanning.Value
while isActive do
task.wait(0.1)
Scan()
end
end)
This appears to be working the same way as the previous method
Yeah ok wait I’m dumb it’s probably something else. Is nothing printing at all or does it constantly print print("nothing detected")
?
Yeah, it’s pretty much a constant stream of printing such. That’s why I figure it’s something with the detection, not the trigger
When a game is running, what does your workspace.Entitiy folder look like in studio?
1 Like
It’s, workspace > Entities > Dummy (Imported from the default Build Rig plugin)