One idea for you on how you use the music in your game – use loops.
The song you have in your game has a tempo of 150bpm (beats per minute). Therefore using the formula from our post (see below 150/60 * 4 *8), each 8 bar second is 12.8 seconds long.
One idea would be – loop the sections one by one and move further into the song when your player progresses – starts shooting, starts hitting things, starts really scoring points, etc.
In the beginning, you could loop just 0-12.8 seconds of the track
When they start shooting, you could move to the 2nd section (12.8 to 25.6 seconds)
When they start scoring points you could loop the next big section from 25.6 to 51.2 seconds
Then, when the action dies down (and they shoot everything), you could move to the calm section at 51.2 seconds (which we call the “breakdown” section).
Then go back to the 25.6 to 51.2 when the action heats up again.
Just an idea – could sound really cool! Reach out to me with any questions!
You totally can blend the loops. We show you have to do that in our code in that post.
You basically play all your loops simultaneously, then quickly fade from one to another when you want to switch tracks – so only one loop sounds at any time.