Dialogue Choice not printing after used

Hold on. I guess I maybe figured out

Are you there Ninja or did my page freeze???

I’m trying to figure out. Now my game isn’t printing as well. I’ve never used dialog so it is hard.

should I make a cube hitbox make the gui visible instead? so then if they enter the room it activates the gui?

It is supposed to be a local script, the event DialogChoiceSelected cannot be fired on the server, and as such, the connected function will never run.

Even if it doesn’t have direct access, a local script can still get the dialog object from the workspace, there is no need for a remote event in this case unless the server needs to know that a dialogue was selected.

it is not not working with a local script

Yeah so the problem is something else. There should be a print statement in the connected function but outside the if statement to see if it’s actually running.

I learnt a lot but I am thinking of just making it a part that makes the gui show.

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