Greetings, I’m trying to create my own death “scene” with its own death sound. But when I reset/die the oof sound still plays. Any idea how can I disable it?
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Inside the HumanoidRootPart, the Died Sound is there.
Set it’s Volume to 0.
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but when the character die or reset, the sound propreties reset
Hence, I advise assigning the Sound’s property on CharacterAdded.
Eg.
local function muteDiedSound(character)
local diedSound = character:WaitForChild("HumanoidRootPart"):WaitForChild("Died");
diedSound.Volume = 0;
end
game:GetService("Players").PlayerAdded:Connect(function(player)
local loadedCharacter = player.Character;
if (loadedCharacter) then
muteDiedSound(loadedCharacter);
end
player.CharacterAdded(muteDiedSound);
end)
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