Disable Original Death Sound

Greetings, I’m trying to create my own death “scene” with its own death sound. But when I reset/die the oof sound still plays. Any idea how can I disable it?

1 Like

Inside the HumanoidRootPart, the Died Sound is there.
Set it’s Volume to 0.

9 Likes

but when the character die or reset, the sound propreties reset

Hence, I advise assigning the Sound’s property on CharacterAdded.

Eg.

local function muteDiedSound(character)
    local diedSound = character:WaitForChild("HumanoidRootPart"):WaitForChild("Died");
    diedSound.Volume = 0;
end

game:GetService("Players").PlayerAdded:Connect(function(player)
    local loadedCharacter = player.Character;

    if (loadedCharacter) then
        muteDiedSound(loadedCharacter);
    end

    player.CharacterAdded(muteDiedSound);
end)
1 Like