It would use pings from the Roblox game to keep it alive
To everyone looking to host their Glitch projects 24/7:
pinging the local express server to keep it alive has been disabled by the Glitch team, however a cleaner alternative that is exactly the same as Glitch is repl.it, which allows you to constantly host your bot without being stopped. This still requires pinging the local server with UptimeRobot though.
I followed every step. Then when I hit submit(In a public game.) nothing happens so…
Edit: Had a friend test nothing happened
RoVer isn’t closed source.
Fully open source - even the premium features. Just have to host it yourself.
@unix_system Yea, someone mentioned that the bot was completly open sourced, but the game and website weren’t, my bad.
@FrostedStxrm Is there any error in the Glitch or Roblox console?
I do not have my laptop on me so I will check tonight but great idea!
Nope, no mistake in the game or glitch. I tried remaking the game. (its public so I mean that’s no issue.)
Maybe manually try to do something like this in the console
local hs = game:GetService("HttpService")
local res = hs:GetAsync("GLITCH URL/verify?username=NAME HERE&key=KEY YOU PUT IN THE .ENV FILE")
print(res)
And what do you mean by ‘it doesn’t do anything’, that that mean it doesn’t role, doesn
t respond to commands, or what? @FrostedStxrm
Both of the last two and the code will be put in tonight.
This is’t working for me. The npm command is not working on Glitch.
Refresh your page, that should fix it
This post is being used as a way to make sure users know when updates happen
UPDATE 9/21/2020
- Fixed bug where a user can spam the verify commands - Credits to mvtxx for addressing this issue to me
UPDATE 9/25/2020
- Added self-ping function, intervals at 4 minutes
Any script I can make to kick with a custom message in the index stating custom kick message.
Hey, can you do so you can’t verify if you’re already verified because you can execute and do the process infinite amount of times even though you’re verified already, thank you!
You won’t be able to verify if you already have a verification request
but what if you are already verified?
You can still do it as what if someone wanted to switch their account
am I able to Move this onto repl.it or VSC?
If you want to, you can try to move it to repl. VSC (Visual Studio Code) won’t work as that’s local hosting, which no one outside your network, can access
If I wanted to use repl.it what would need to be changed in the code? Just the repl.it URL instead of glitch on the game correct?