Throughout the past few months to a year several opensource Discord Webhook modules have surfaced paving the way for things such as faster debugging, data collection, and much more.
It raises the question, seeing-as I am relatively inexperienced with coding outside of Lua, what steps would I take in order to send payloads from Discord to ROBLOX?
Lets use the typical ROBLOX command format as a rough framework for how this system would work: you type a command in Discord, a bot picks up on the message and it broadcasts throughout the entirety of your game servers.
Proposed Commands (a basic list):
!notify (message) !shutdown !ban (player/userid)
Obviously these can all be accomplished using the same replication method but just for the sake of having a solid list to build off of, I have included it.
Is it possible at all? If it is possible, what could I do in order to create one such replication method to send payloads from Discord -> Roblox?