So I’m building a game, and I’m going to have two basic weapons: a Hammer and a Spear. I’m making the spear first. I’ve already made an animation for holding it, and for stabbing, but I just have one issue: I’m not a good scripter, so I don’t know how to script the animations to play.
How can I make these animations play when I want them to?
I’ll try this, will say if it doesn’t work
1 Like
SOTR654
(SOTR654)
March 17, 2021, 7:17pm
#4
Use the script above and just change this line:
For this:
track = script.Parent.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(Anim)
Okay, I’ll change that and see the results.
Wait, I just realized I don’t know how to define which animation the script will play.
Animations have AnimationIds, which is how you know which one its going to play, so something like this,
local HammerAnim = Instance.new("Animation")
HammerAnim.AnimationId = "yourid"
local SpearAnim = Instance.new("Animation")
SpearAnim.AnimationId = "yourid2"
local HammerTrack = script.Parent.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(HammerAnim)
local SpearTrack = script.Parent.Parent.Humanoid:WaitForChild("Animator"):LoadAnimation(SpearAnim)
This is basically how you could set up both animations then when you activate a tool you could do
yourtool.Activated:Connect(function()
HammerTrack:Play()
-- other code
end)
yourtool2.Activated:Connect(function()
SpearTrack:Play()
-- other code
end)
I think you can also just directly put animations into the character with set Ids and call those.
2 Likes
SOTR654
(SOTR654)
March 17, 2021, 7:40pm
#8
Copy the numbers and then put them at the end of the text.
AnimationId = "rbxassetid://123456789"
1 Like
Ohhh, thanks. That helps me a lot. Will do that and see if it works.
Your solution worked, thank you!