Do MeshPart Slowing the Rendering of the game if there are too many unique ids of them?(not load times)

I know many unique ids will have slower load time because they need to be downloaded, but will that affect performance in the run gameplay after they all have been loaded?

After all of them are already loaded and there is no need to download more mesh parts:
will 10 unique id mesh parts run slower than 10 mesh parts of the same id?(Assuming they all have same triangle count).

This link should work I think…

I have read that before, the article says longer load times, i didnt ask for load times I asked for runtime performance