So I am making a pathfinding bot, and the whole goal of it is to mimic players and serve as something of a skinwalker, because of this, if a player builds a ladder or really just goes up anything that is not a basic truss that registers to a humanoid as a ladder, the bot must also be able to go up it.
I’ve looked around, and all I see is “code it yourself”, this is incredibly hard for me to do, the slats of anything that registers to a humanoid as a climbable surface can be any distance apart, and I haven’t come up with a good raycasting implementation for detecting climbable surfaces.
This brings me to my question, if roblox has already implemented a way for humanoids to detect climbable surfaces in realtime, can I harness that? Is there a built-in pathfinding method for climbable surfaces, or at the very least a decently easy way to implement this kind of dynamic climbing?
I want to restate that this thing will need to climb a lot more than what i put in the games map, having scripted climbing and set objects its allowed to climb is out of the question, it must be dynamic.