Maybe for some people, but i’ve tried a lot… there is all the animations in blender too which dont come across properly (flip the player upside down etc)
Roblox Studio is capable of doing many great things and it is possible to make a custom character without the humanoid, but I don’t understand why you would want that
you’ll have to script your own movement system
about camera you renderstep it to setting camera subject to custom char’s root
why you want humanoidless player characters
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Replication is critical in most games. When a client experiences lag, there’s often a delay for player characters position (typically around 9 studs), which can significantly disrupt gameplay, especially in fast-paced games like melee combat or parkour systems. A humanoidless player character allows for more control over how the character replicates across the network, reducing the delay and improving responsiveness.
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Humanoids are double-edged swords, While humanoids have pre-built animations and movement systems, they can be limited, they also have interesting… physics, using humanoidless player characters just offer more stuff when it comes to customizing
still its not needed though but yeah
(YES I KNOW THIS POST IS A YEAR OLD BUT ehhh… just wanted to answer that)
The character property only needs to be a model, no humanoid is needed. If you cannot use a humanoid in your model due to certain specifications you’d have to recode everything about the movement, platform standing and such. Setting network ownership, calculating when the character is grounded etc. However if you just want to change the movement and states you can use the new physics controllers and get the basics while still not being restricted to roblox default humanoid code