I’ve been struggling with making bombs that don’t lag or freeze or glitch ever so slightly upon throwing before going on their way. Seeing as the grenades in PF look smooth i am wondering how they do it? Perhaps using the same method i can finally make somethign with a smooth trajectory?
well that IS the issue, I AM setting network ownership to the player and STILL the bomb kinda lags a bit before it starts moving along the trajectory, in studio play and 2 player testing mode it works fine but in game it kinda lags a bit, and i am worried that it will lag even more with more players