Hello! Does anyone have any idea what method of projectile serphos uses in magic training? I assume its probably ray casting? I’m trying to gather ideas and inspiration on how to create a similar clashing and blocking system (obviously with my own flares, designs, and effects).
My guess is that when the player clicks ‘q’, that a value is activated in the player… if the ray detects that the player is blocking… then it will block the spell? Similar with clashing… if the player is within a certain radius from another player… and the player still is in a casting state… and you attack the other player at the same time… then the clashing commences. Does any of this sound right? Idk. Any other thoughts?