it will not read the inventory in server storage
I rewrote the script, maybe it will work now:
local player = script:FindFirstAncestorWhichIsA"Player"
if not player then error"Script must be a descendant of a Player to work correctly" end
local items = game:GetService"ServerStorage".Inventory[player.Name]:GetChildren()
local button = script.ImageButton
local scrollingFrame = script.Parent
for _, item in items do
local button = button:Clone()
button.Name = item.Name
button.Image = item.TextureId
button.TopLabel.Text = item.name
button.Parent = scrollingFrame
end
no error and not work
Unfortunately this issue seems to be quite complicated and I don’t have enough time to continue helping you today. I wish you good luck in finding the solution though!
inventory system
update: it work whenever i reset but not when game load
Well there’s your problem. May I ask why exactly are you handling client-sided UI changes in a server script?
If you’re trying to send a player’s “inventory” that’s on the server, simply use RemoteEvents to send the inventory table to the client and then take that table to populate your ScrollingFrame
.
it works but only when i reset how can i fix?
Its probably because the client (gui stuff) loads faster than the Instances, so when your script runs the first time, there will be 0 instances in ServerStorage. It fixes the issue because your script will run again due to a property in the gui called “ResetOnSpawn”.
how can i fix this?
look you “GUI” and disable the property “ResetOnSpawn” and try again i think that should fix it
does not work
If you want it to happen on the first attempt, your best way might probably do a ChildAdded Event, which should run if something gets added into the folder. Not sure if it works
local player = script.Parent.Parent.Parent.Parent.Parent
local Item = game.ServerStorage.Inventory:WaitForChild(player.Name)
Item.ChildAdded:Connect(function()
local button = button:Clone()
button.Name = item.Name
button.Image = item.TextureId
button.TopLabel.Text = item.name
button.Parent = scrollingFrame
end)
thank u bro
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