Does SetnetworkOwner() replicate CFrames, Motors or welds?

Network Ownership would be better but you won’t have control over the physics since it’s handled automatically by the engine, but i heard unreliable remote events can also be used since they are somewhat made for rapidly being fired unlike standard remotes which will lag the game if you fire them constantly, e.g RunService loop.

I think there is a DevForum post about UnreliableRemoteEvents