From my understanding, it wouldn’t contain a reference to the player Instance since you’re storing a number which is their UserId. Regardless, you can remove their UserId from the table upon leaving:
local myDictionary = {}
Players.PlayerAdded:Connect(function(Player)
local userId = Player.UserId
myDictionary[userId] = true
end)
Players.PlayerRemoving:Connect(function(Player)
local userId = Player.UserId
if myDictionary[userId] then
myDictionary[userId] = nil
end
end)
More info about memory leaks as well as Weak & Strong References (which pertain closer to the scope of this topic) can be found on the following topic: