Does using Instance.new() lag more than using the :Clone() function?

I’ve been making tools with scripts that create a lot of parts to make an effect, and i wanted to know if it is better to create a part, and clone later in the script, or simply creating a new one each time i need one.

Instance.new actually lags less than clone but you shouldn’t use either for effects with many parts. You should try to use PartCache:

Extra info: :Clone() or :Instance.New()? - #4 by pobammer

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Thank you very much, this should help make my games run smoothly now

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No problem, have a good day!