Okay, as you can see here is my script. My goal is to keep one value that players can change by clicking the button, but I need it to be one value for the whole game. That is, on the other server, the player changed it, and the first player saw the change. If you look at the output, you’ll see that print says that the value is saved somehow, but when I enter the game it equals 10. WHY???
you have to set the textlabel of the players gui to the value from the datastore
id take a look at this as well
Can you please elaborate, because I don’t understand a little bit?
that also works, id use that as well, far easier
make sure you’re changing values from server scripts and not local scripts
this is a server script, and I also change values on another server script