Doubts about Audience Questionnaire and is using PolicyService enforced?

Hello!

I came back to Roblox Developing some days ago and was trying to make a game. It is almost done and I came across the Questionnaire in Experience Settings → Audience → Questionnaire. I’m not sure if I’m obliged to fill it, but when I was going thrue the questions I came across to some questions about gambling.

My game has a little egg system that gives out a random pet based on % chances (that are visible on the UI). You can get the eggs with in-game coins that can be earned or bought with Robux and there are also some eggs that can only be directly purchased with robux. I’m not sure what should be the awnser to this question, but I think I should say no:

Then the next question is this one:

The first one I have to reply with Yes (I think) because my game allows players to get in-game coins with robux and spend them on eggs (even tho they list the chances of getting each item) or they can get some eggs directly with robux (they also show the chances).

One of my doubts is in the second question showed above. Do I need to adapt the code to use PolicyService and ArePaidRandomItemsRestricted API or can I just leave the game as it is? I’m asking this because I don’t want to risk getting the game or me banned. Also should I finish and submit the Audience Questionnaire or am I making this a bigger of a deal then it really is?

Any help is appreciated, thanks! :slight_smile:

I assume that if you tick no on the ArePaidRandoMItemsRestricted question, while answering yes for the question above it, then the game is automatically given a higher age rating (13+ or 17+ or wtv).

If you implement the policy, you will be able to have the mechanic in the game while not having to lock out a potential playerbase.

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I think buying currency with robux to spend that on a random item is still against the policy?

I’m in a country that has it and I can tell you some games do enforce it, but many don’t. I have no idea how strictly they enforce this.

It’s always better to stick to the rules though.

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@SeargentAUS @apenzijncoolenleuk1, thanks for the replies. I think I will end up using the PolicyService. If you know, could you just clarify what does the “Does this experience contain any unplayable gambling content?” question mean. I’m not really sure and I don’t want to awnser with no if that is not the correct option based on my game’s system.

I also came across this post:

If I do this for players that are in countries that can’t access Random Paid Items, then it is no longer considered a Paid Random Item right? If the player knows exactly what he will get if he buys the egg, I think it’s not a Paid Random Item. I’m asking this because after the player buys the egg, then the system would use the pre-determined listed chances again to choose another item randomly, that the player will receive if he buys the egg again (and the exact item he gets will be shown to him before purchase).

to be safe i always use and make sure to utilise the policyservice api, i only do it on stuff like wheel spins or pets that cost ROBUX, because buying in game coins is not a ‘random’ item, its a definite, its up to the player how they want to spend those coins.

obviously this will also be seen as a loophole, and many other developers will use this to bypass the tos and countries laws/rules

*to make this clear, i do not intend on bypassing roblox’s api, this is just a hypothetical

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Yes, I already implemented it, but insted of blocking the user from being able to open eggs, insted I did what I described above your comment. Do you think what I did does not count as a Paid Random Item?

probably not, as long as its not robux for something random then u should be fine

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